Website powered by

Hardcoding: Redshift Study

This project started last year in August as a small exercise in between projects to learn more about redshift render engine and its material system with no specific direction in mind, but it quickly extended into a full blown project and a rich learning experience to master photorealism and the technical aspects of redshift., every time i learned a new technique i applied it to the same project.

It's nowhere near the level i wished it to be, but I got eventually bored from iterating it over and over so i just decided to post it share some of the assets and move on.

Most of the The modeling was done in Moi3d then imported to C4d for extra Sub-d details, 90% of the texturing was procedural, I pushed the level of details as much i could to test the stability of redshift, and it handled everything with ease.

Material download from here
https://gumroad.com/l/tkVwc